

War is a 2v2 or 3v3 battle in survivor between 4, respectively 6 players. First player to reach 10 points is the winner of the pvp. Note #2: if the shaman kills himself and the mouse with the same cannon, the point is given to the shaman, while if the shaman kills himself with a cannon and then another cannon kills a mouse, it's the mouse's point. Note that the mouse can suicide if the shaman has died. If the mouse survives the entire round, it's the mouse's point. A point is given each round to one of the two players if the shaman kills the mouse, it's the shaman's point. They are played in a private room with only the 2 players and usually a judge. Apart these rules that the players must obey, other stuff about how the pvp's/wars work: Pvp is a 1v1 battle in survivor between 2 players.Skills that are not valid: Teleporter, Ancestral Spirit, Apple, Cloud, Clean Mouse (in 2v2's or 3v3's), Sheep, Earth Symbol, Spidermouse, Go Through There!, Meep !, Landslide, Antigravity, Mad Scientist, Graviational Anomaly, Handymouse, Controlled Disintegration (in 2v2's or 3v3's), S.

Nailed Cannons x1 = Point to the opponent. Cannons linked with nails (any type of nail) are forbidden.Wall-jumping on the interior side of grounds, where the shaman can attack, is completely fine. All that has been said about Camp WJ only refers to wall-jumping on the outer side of grounds, where the shaman can't attack. Unless the shaman doesn't stop attacking the place you are wall-jumping at, wall-jumping more than 4 seconds results in the point being given to the opponent. Camp WJ (wall-jumping for more than 4 seconds) is forbidden.Lagging your connection intentionally and using bugs (for example the Ctrl+C and clicking on X bug) are forbidden.Forbidden programs: Hack (leve, rato agil etc.) and anything else not related to Atelier801 that would make a player's performance better.If the mouse survived, the round will be repeated with the same shaman, from the same time remaining (if the shaman stopped previously) or with -20 seconds from the previous time remaining (if the shaman continued attacking until the round ended). If a judge dies when there are more than 20 seconds left, the shaman can either choose to continue the round until is finished or stop at the moment when the judge died.All ranked pvp's/wars must have at least one judge (either one of the official judges, or someone put in charge of supervising a pvp by an official judge).Late cannons (when a laggy cannon charges more than it should and then spawns randomly, surprisingly) aren't valid and everything that was said about instants also applies for late cannons. If an instant affects a player by making him go on a worse location, the shaman must give the mouse spirits so that he goes back in his previous location. If an instant kills a player, the round will be restarted with the same shaman, from the same time remaining. Instants (cannons being spawned without having charged the whole way when someone is laggy) aren't valid.If a ping higher than 330 is reached during a pvp, the pvp will be stopped and continued at a later time. The maximum ping you can have when having a pvp (1v1) or war (2v2 or 3v3) is 330.Note: if a shaman stops and waits after he fakes, and, as long as it doesn't affect the mice, the shaman won't get punished. Fake (when a shaman starts spawning a cannon, then stops before the cannon is spawned) is not valid.Cannons linked with any type of anchors are forbidden.It has been discussed how much space should be given, and we have come to the conclusion that an example of bad space is:, while an example of good space is: If a shaman comes near a mouse without giving enough space for the mice to dodge combos, the mice can jump on/over the static cannon.Jumping on/over static cannons put down by the shaman is forbidden and is also considered hugging the shaman, with one exception, which will be presented below this rule. Hugging (going too close to the shaman or even touching him) isn't valid.

Spirit (sp) is only valid for propelling yourself as a shaman, not for killing. Any other objects are forbidden, and spawning any of those objects results in the point being given to the opponent.
